Hello,
Is there a way to find all references to a variable in the graph already?
It will be really nice to have the feature to be able to see how many the reference count and the reference locations to a variable in the graph.
One can open this "reference finder/list" window by right click on the variable entry in the blackboard.
And the user can jump between different locations in the graph that reference this variable (both variable reference or in get variable node)
From my experience of using Play Maker and Unreal Blueprints, once the graph becomes larger, it will be really hard to refactor variables if they are referenced a lot in the graph.
Thank you!
[Feature Requset] Blackboard variable reference finder/locator
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- Posts: 17
- Joined: 2025/03/29 09:07
[Feature Requset] Blackboard variable reference finder/locator
Last edited by FunctionOverflu on 2025/04/25 14:11, edited 2 times in total.
- caitsithware
- 管理人
- Posts: 133
- Joined: 2024/03/26 01:56
Re: [Feature Requset?] Blackboard variable reference finder/locator
Hello,
There is no such feature at the moment.
It certainly seems useful, so we will consider adding it to a future update.
Thank you for your feedback.
There is no such feature at the moment.
It certainly seems useful, so we will consider adding it to a future update.
Thank you for your feedback.
-
- Posts: 17
- Joined: 2025/03/29 09:07
Re: [Feature Requset] Blackboard variable reference finder/locator
Heyo,
Is there any plan for this feature?
Or is it still under consideration?
Or maybe is there any editor API to step through nodes to find references of variables on our own?
Is there any plan for this feature?
Or is it still under consideration?
Or maybe is there any editor API to step through nodes to find references of variables on our own?
- caitsithware
- 管理人
- Posts: 133
- Joined: 2024/03/26 01:56
Re: [Feature Requset] Blackboard variable reference finder/locator
It has been registered in the internal ticket, but the schedule has not yet been decided.
There is no dedicated editor API, but it should be possible to find it by using the SerializedProperty iterator.
For more information on SerializedProperty, please refer to the Unity manual.
There is no dedicated editor API, but it should be possible to find it by using the SerializedProperty iterator.
For more information on SerializedProperty, please refer to the Unity manual.