Heyo,
Is there any plan for this feature?
Or is it still under consideration?
Or maybe is there any editor API to step through nodes to find references of variables on our own?
Search found 17 matches
- 2025/06/15 11:19
- Forum: Question / Discussion
- Topic: [Feature Requset] Blackboard variable reference finder/locator
- Replies: 3
- Views: 6565
- 2025/05/25 18:30
- Forum: Bug Report
- Topic: GC Alloc when using a Evaluate Graph as an Update Service Node
- Replies: 1
- Views: 9850
GC Alloc when using a Evaluate Graph as an Update Service Node
Logic Toolkit version: 1.10.1 Unity: 6000.1.2f1 How to reproduce: 1. Create a logic behaviour in an empty scene 2. Create a Evaluate Graph in the logic editor that does nothing 3. Use the newly created Evaluate Graph as an action run by a Service Node with Methods set to OnUpdate 4. Spot the allocat...
- 2025/05/25 00:06
- Forum: Bug Report
- Topic: NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
- Replies: 3
- Views: 8506
Re: NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
Thank you!
Yeah I also couldn't find the way to consistently reproduce it, but I will try the method you mentioned if it happens again.
Yeah I also couldn't find the way to consistently reproduce it, but I will try the method you mentioned if it happens again.
- 2025/05/24 22:58
- Forum: Bug Report
- Topic: Compile error: The type or namespace name 'Messaging' does not exist in the namespace 'System.Runtime.Remoting'
- Replies: 1
- Views: 6947
Compile error: The type or namespace name 'Messaging' does not exist in the namespace 'System.Runtime.Remoting'
Logic Toolkit Version: 1.10.0 Unity: 6000.1.2f1 How to reproduce: 1. Import Logic Toolkit 1.10.0 into a new project 2. See compile error message in the log window Packages\com.caitsithware.logictoolkit\Builtin\Editor\Tasks\SwitchExecuteTaskCreator.cs(8,35): error CS0234: The type or namespace name '...
- 2025/05/24 22:44
- Forum: Bug Report
- Topic: NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
- Replies: 3
- Views: 8506
NullReferenceException: SerializedObject of SerializedProperty has been Disposed.
Hello, Logic Toolkit: 1.9.0 Unity: 6000.1.2f1 Once in a while this error keeps showing up in the Unity editor while I am testing the logic toolkit logic. The only way to stop it is to restart Unity editor, closing the logic editor or opening a different scene doesn't fix it. Any idea why and how it ...
- 2025/04/25 20:23
- Forum: Question / Discussion
- Topic: [Feature Request] RetryUntilSuccessful decorator
- Replies: 2
- Views: 3940
[Feature Request] RetryUntilSuccessful decorator
Hey, is there any way I can achieve the 'RetryUntilSuccessful' loop decorator in a behaviour tree? What it does is basically keep looping the logic until the node returns SUCCESS OR if the loop count is over N. It's possible to achieve similar effect by having a local variable that keeps track of th...
- 2025/04/25 17:35
- Forum: Question / Discussion
- Topic: [Feature Request] Having the possibility to split variables in a struct as individual output port
- Replies: 4
- Views: 4191
Re: [Feature Request] Having the possibility to split variables in a struct as individual output port
Yeah, no problem!
At the moment I will just do what you did with Vector3, having a split extension function and generate node code for that function.
At the moment I will just do what you did with Vector3, having a split extension function and generate node code for that function.
- 2025/04/25 15:00
- Forum: Question / Discussion
- Topic: [Feature Request] Having the possibility to split variables in a struct as individual output port
- Replies: 4
- Views: 4191
Re: [Feature Request] Having the possibility to split variables in a struct as individual output port
Thank you for the response! I thought of code generation but I personally don't really like code generation (I prefer explicit control over the code). Also then I will have to separate scripts into assemblies :lol: :lol: (I am lazy when it comes to that) I guess I will just have to sit down and fina...
- 2025/04/25 13:46
- Forum: Question / Discussion
- Topic: [Feature Request] Having the possibility to split variables in a struct as individual output port
- Replies: 4
- Views: 4191
[Feature Request] Having the possibility to split variables in a struct as individual output port
Hello, It will be really nice to be able to split a struct data output into individual variable data output like one can do in Unreal Blueprint. https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprint-struct-variables-in-unreal-engine Because sometimes we are only interested in certain...
- 2025/04/25 11:21
- Forum: Question / Discussion
- Topic: [Feature Requset] Blackboard variable reference finder/locator
- Replies: 3
- Views: 6565
[Feature Requset] Blackboard variable reference finder/locator
Hello, Is there a way to find all references to a variable in the graph already? It will be really nice to have the feature to be able to see how many the reference count and the reference locations to a variable in the graph. One can open this "reference finder/list" window by right click...